GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1060]
    Renderer: AMD Radeon HD 6650M 
    Vendor:   ATI
    VRAM:     2032 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
desktop: 1920x1080 60Hz; virtual: 1499x843 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Initialize engine version: 3.5.2f2
Begin MonoManager ReloadAssembly
Platform assembly: C:\3D\_Code\_vmp\Fairytale Castle2\Fairytale Castle2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\3D\_Code\_vmp\Fairytale Castle2\Fairytale Castle2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\3D\_Code\_vmp\Fairytale Castle2\Fairytale Castle2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\3D\_Code\_vmp\Fairytale Castle2\Fairytale Castle2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\3D\_Code\_vmp\Fairytale Castle2\Fairytale Castle2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\3D\_Code\_vmp\Fairytale Castle2\Fairytale Castle2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.082 seconds
No idle animation found. Turning off animations.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

No walk animation found. Turning off animations.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

No run animation found. Turning off animations.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

No jump animation found and the character has canJump enabled. Turning off animations.
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

